badwing.character.controller.kinematic module¶
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class
badwing.character.controller.kinematic.KinematicController(pc)¶ Bases:
badwing.character.controller.controller.CharacterController-
can_jump(y_distance=5) → bool¶
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disable_multi_jump()¶
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enable_multi_jump(allowed_jumps: int)¶
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increment_jump_counter()¶
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is_on_ladder()¶
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jump(velocity: int)¶
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mount()¶
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on_key_press(key, modifiers)¶ Called whenever a key is pressed.
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on_key_release(key, modifiers)¶ Called when the user releases a key.
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process_keychange()¶
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update(delta_time=0.016666666666666666)¶
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