badwing.character.kinematic module

class badwing.character.kinematic.KinematicCharacter(position=0, 0, sprite=None)

Bases: badwing.model.KinematicModel

control()
classmethod create(position=0, 0)
create_body()
create_shapes()
on_dismount(model, point)
on_mount(model, point)
update_sprite(delta_time=0.016666666666666666)