badwing.character.sprite module¶
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class
badwing.character.sprite.
CharacterSprite
(position, main_path=':resources:images/animated_characters/male_adventurer/maleAdventurer')¶ Bases:
arcade.sprite.Sprite
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update_animation
(delta_time: float = 0.016666666666666666)¶ Override this to add code that will change what image is shown, so the sprite can be animated.
- Parameters
delta_time (float) – Time since last update.
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badwing.character.sprite.
load_texture_pair
(filename)¶ Load a texture pair, with the second being a mirror image.