badwing.characters.skateboard module¶
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class
badwing.characters.skateboard.Chassis(position=0, 0, sprite=None)¶ Bases:
badwing.model.DynamicModel-
classmethod
create(position=0, 0)¶
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classmethod
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class
badwing.characters.skateboard.Skateboard(position=Vec2d(0, 0))¶ Bases:
badwing.model.PhysicsGroup-
accelerate(rate=1)¶
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attach_motors()¶
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coast()¶
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control()¶
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classmethod
create(position=0, 0)¶
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decelerate(rate=1)¶
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detach_motors()¶
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dismount()¶
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do_setup()¶
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mount(mountee)¶
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ollie(**kwargs)¶
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update(delta_time=0.016666666666666666)¶
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class
badwing.characters.skateboard.SkateboardController(skateboard)¶ Bases:
badwing.character.controller.controller.CharacterController-
on_key_press(key, modifiers)¶
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on_key_release(key, modifiers)¶
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update(delta_time)¶
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class
badwing.characters.skateboard.Wheel(position=0, 0, sprite=None)¶ Bases:
badwing.model.DynamicModel-
classmethod
create(position=0, 0)¶
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classmethod