badwing.characters.skateboard module¶
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class
badwing.characters.skateboard.
Chassis
(position=0, 0, sprite=None)¶ Bases:
badwing.model.DynamicModel
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classmethod
create
(position=0, 0)¶
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classmethod
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class
badwing.characters.skateboard.
Skateboard
(position=Vec2d(0, 0))¶ Bases:
badwing.model.PhysicsGroup
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accelerate
(rate=1)¶
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attach_motors
()¶
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coast
()¶
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control
()¶
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classmethod
create
(position=0, 0)¶
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decelerate
(rate=1)¶
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detach_motors
()¶
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dismount
()¶
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do_setup
()¶
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mount
(mountee)¶
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ollie
(**kwargs)¶
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update
(delta_time=0.016666666666666666)¶
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class
badwing.characters.skateboard.
SkateboardController
(skateboard)¶ Bases:
badwing.character.controller.controller.CharacterController
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on_key_press
(key, modifiers)¶
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on_key_release
(key, modifiers)¶
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update
(delta_time)¶
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class
badwing.characters.skateboard.
Wheel
(position=0, 0, sprite=None)¶ Bases:
badwing.model.DynamicModel
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classmethod
create
(position=0, 0)¶
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classmethod