badwing.characters.skateboard module

class badwing.characters.skateboard.Chassis(position=0, 0, sprite=None)

Bases: badwing.model.DynamicModel

classmethod create(position=0, 0)
class badwing.characters.skateboard.Skateboard(position=Vec2d(0, 0))

Bases: badwing.model.PhysicsGroup

accelerate(rate=1)
attach_motors()
coast()
control()
classmethod create(position=0, 0)
decelerate(rate=1)
detach_motors()
dismount()
do_setup()
mount(mountee)
ollie(**kwargs)
update(delta_time=0.016666666666666666)
class badwing.characters.skateboard.SkateboardController(skateboard)

Bases: badwing.character.controller.controller.CharacterController

on_key_press(key, modifiers)
on_key_release(key, modifiers)
update(delta_time)
class badwing.characters.skateboard.Wheel(position=0, 0, sprite=None)

Bases: badwing.model.DynamicModel

classmethod create(position=0, 0)