badwing.physics.kinematic module

class badwing.physics.kinematic.CollisionHandler(handler)

Bases: object

begin(arbiter, space, data)
post_solve(arbiter, space, data)
pre_solve(arbiter, space, data)
separate(arbiter, space, data)
class badwing.physics.kinematic.KinematicDynamicHandler(handler)

Bases: badwing.physics.kinematic.CollisionHandler

pre_solve(arbiter, space, data)
class badwing.physics.kinematic.KinematicKinematicHandler(handler)

Bases: badwing.physics.kinematic.CollisionHandler

pre_solve(arbiter, space, data)
class badwing.physics.kinematic.KinematicPhysics

Bases: badwing.physics.physics.Physics

create_body(model, offset=None)
setup()
update(model, delta_time=0.016666666666666666)
class badwing.physics.kinematic.KinematicPhysicsEngine(gravity=0.0, - 900.0)

Bases: badwing.physics.engine.PhysicsEngine

setup()
class badwing.physics.kinematic.KinematicStaticHandler(handler)

Bases: badwing.physics.kinematic.CollisionHandler

pre_solve(arbiter, space, data)