badwing.physics.kinematic module¶
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class
badwing.physics.kinematic.CollisionHandler(handler)¶ Bases:
object-
begin(arbiter, space, data)¶
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post_solve(arbiter, space, data)¶
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pre_solve(arbiter, space, data)¶
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separate(arbiter, space, data)¶
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class
badwing.physics.kinematic.KinematicDynamicHandler(handler)¶ Bases:
badwing.physics.kinematic.CollisionHandler-
pre_solve(arbiter, space, data)¶
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class
badwing.physics.kinematic.KinematicKinematicHandler(handler)¶ Bases:
badwing.physics.kinematic.CollisionHandler-
pre_solve(arbiter, space, data)¶
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class
badwing.physics.kinematic.KinematicPhysics¶ Bases:
badwing.physics.physics.Physics-
create_body(model, offset=None)¶
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setup()¶
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update(model, delta_time=0.016666666666666666)¶
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class
badwing.physics.kinematic.KinematicPhysicsEngine(gravity=0.0, - 900.0)¶ Bases:
badwing.physics.engine.PhysicsEngine-
setup()¶
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class
badwing.physics.kinematic.KinematicStaticHandler(handler)¶ Bases:
badwing.physics.kinematic.CollisionHandler-
pre_solve(arbiter, space, data)¶
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