badwing.characters.blob module

class badwing.characters.blob.Blob(position=(0, 0), sprite=None, brain=None, physics=<class 'badwing.physics.kinematic.KinematicPhysics'>, geom=<class 'badwing.geom.HullGeom'>)

Bases: badwing.model.KinematicModel

classmethod create(position=0, 0)
class badwing.characters.blob.BlobSprite(position)

Bases: arcade.sprite.Sprite

on_update(delta_time)

Update the sprite. Similar to update, but also takes a delta-time.