badwing.characters.skeleton.skeleton module

class badwing.characters.skeleton.skeleton.Skeleton(position=(0, 0), sprite=None, brain=None, physics=<class 'badwing.physics.kinematic.KinematicPhysics'>, geom=<class 'badwing.geom.HullGeom'>)

Bases: badwing.model.KinematicModel

classmethod create(position=0, 0)
class badwing.characters.skeleton.skeleton.SkeletonSprite(position)

Bases: arcade.sprite.Sprite