badwing.characters.skeleton.skeleton module¶
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class
badwing.characters.skeleton.skeleton.Skeleton(position=(0, 0), sprite=None, brain=None, physics=<class 'badwing.physics.kinematic.KinematicPhysics'>, geom=<class 'badwing.geom.HullGeom'>)¶ Bases:
badwing.model.KinematicModel-
classmethod
create(position=0, 0)¶
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classmethod
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class
badwing.characters.skeleton.skeleton.SkeletonSprite(position)¶ Bases:
arcade.sprite.Sprite