badwing.main module

class badwing.main.MyGame(debug=False)

Bases: arcade.application.Window

property controller
get_scene(scenename=None)
on_draw()

Override this function to add your custom drawing code.

setup()
show_scene(scene_class, delay=0)
update(delta_time)

Move everything. For better consistency in naming, use on_update instead.

Parameters

delta_time (float) – Time interval since the last time the function was called in seconds.

badwing.main.main(debug=False, levelname=None)