badwing.tile module

class badwing.tile.Tile(position, sprite)

Bases: badwing.model.StaticModel

update(dt)
class badwing.tile.TileFactory(layer)

Bases: badwing.model.ModelFactory

setup()
class badwing.tile.TileLayer(level, name, factory=None)

Bases: badwing.layer.Layer