badwing.tile module¶
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class
badwing.tile.Tile(position, sprite)¶ Bases:
badwing.model.StaticModel-
update(dt)¶
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class
badwing.tile.TileFactory(layer)¶ Bases:
badwing.model.ModelFactory-
setup()¶
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class
badwing.tile.TileLayer(level, name, factory=None)¶ Bases:
badwing.layer.Layer