BadWing
latest
Contents:
Installation
Quickstart
Command Line Interface
badwing
BadWing
»
Index
Edit on GitHub
Index
A
|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
J
|
K
|
L
|
M
|
O
|
P
|
R
|
S
|
T
|
U
|
V
|
W
A
accelerate() (badwing.characters.skateboard.Skateboard method)
add() (badwing.debug.DebugLayer method)
add_animated_layer() (badwing.scene.Scene method)
add_effect() (badwing.layer.Layer method)
add_layer() (badwing.scene.Scene method)
add_model() (badwing.layer.Layer method)
(badwing.model.Group method)
(badwing.model.PhysicsGroup method)
add_shapes() (badwing.model.PhysicsModel method)
add_sprite() (badwing.layer.Layer method)
AnimatedAlphaParticle (class in badwing.particle)
append() (badwing.effect.EffectList method)
asset() (in module badwing.assets)
at_goal() (badwing.characters.butterfly.brain.ButterflyBrain method)
attach_motors() (badwing.characters.skateboard.Skateboard method)
B
BackgroundLayer (class in badwing.background)
badwing
module
badwing.app
module
badwing.assets
module
badwing.background
module
badwing.barrier
module
badwing.brain
module
badwing.character
module
badwing.character.character
module
badwing.character.controller
module
badwing.character.controller.controller
module
badwing.character.controller.kinematic
module
badwing.character.kinematic
module
badwing.character.layer
module
badwing.character.sprite
module
badwing.characters
module
badwing.characters.blob
module
badwing.characters.butterfly
module
badwing.characters.butterfly.brain
module
badwing.characters.butterfly.butterfly
module
badwing.characters.butterfly.sprite
module
badwing.characters.factory
module
badwing.characters.pc
module
badwing.characters.robot
module
badwing.characters.robot.robot
module
badwing.characters.skateboard
module
badwing.characters.skeleton
module
badwing.characters.skeleton.skeleton
module
badwing.coin
module
badwing.command
module
badwing.constants
module
badwing.controller
module
badwing.debug
module
badwing.dialog
module
badwing.effect
module
badwing.firework
module
badwing.flag
module
badwing.geom
module
badwing.layer
module
badwing.level
module
badwing.level.level
module
badwing.level.sticker
module
badwing.level.tile
module
badwing.main
module
badwing.model
module
badwing.obstacle
module
badwing.particle
module
badwing.physics
module
badwing.physics.dynamic
module
badwing.physics.engine
module
badwing.physics.kinematic
module
badwing.physics.physics
module
badwing.physics.static
module
badwing.physics.util
module
badwing.player
module
badwing.scene
module
badwing.tile
module
badwing.util
module
badwing.version
module
badwing.view
module
Ball (class in badwing.obstacle)
BallGeom (class in badwing.geom)
Barrier (class in badwing.barrier)
BarrierLayer (class in badwing.barrier)
beat_level() (badwing.level.level.Level method)
begin() (badwing.physics.kinematic.CollisionHandler method)
Blob (class in badwing.characters.blob)
BlobSprite (class in badwing.characters.blob)
Box (class in badwing.obstacle)
BoxGeom (class in badwing.geom)
Brain (class in badwing.brain)
Butterflies (class in badwing.characters.butterfly.butterfly)
Butterfly (class in badwing.characters.butterfly.butterfly)
ButterflyAqua (class in badwing.characters.butterfly.butterfly)
ButterflyBlue (class in badwing.characters.butterfly.butterfly)
ButterflyBrain (class in badwing.characters.butterfly.brain)
ButterflyBrown (class in badwing.characters.butterfly.butterfly)
ButterflyCyan (class in badwing.characters.butterfly.butterfly)
ButterflyFactory (class in badwing.characters.butterfly.butterfly)
ButterflyGreen (class in badwing.characters.butterfly.butterfly)
ButterflyIridescent (class in badwing.characters.butterfly.butterfly)
ButterflyRed (class in badwing.characters.butterfly.butterfly)
ButterflySprite (class in badwing.characters.butterfly.sprite)
ButterflyTan (class in badwing.characters.butterfly.butterfly)
ButterflyTeal (class in badwing.characters.butterfly.butterfly)
C
can_jump() (badwing.character.controller.kinematic.KinematicController method)
CharacterController (class in badwing.character.controller.controller)
CharacterFactory (class in badwing.characters.factory)
CharacterSprite (class in badwing.character.sprite)
CharacterTileLayer (class in badwing.character.layer)
Chassis (class in badwing.characters.skateboard)
check_butterflies() (badwing.level.sticker.StickerLevel method)
(badwing.level.tile.TileLevel method)
check_coins() (badwing.level.sticker.StickerLevel method)
check_collisions() (badwing.level.level.Level method)
(badwing.level.sticker.StickerLevel method)
(badwing.level.tile.TileLevel method)
check_flags() (badwing.level.sticker.StickerLevel method)
(badwing.level.tile.TileLevel method)
check_grounding() (in module badwing.physics.util)
clamp() (in module badwing.particle)
close() (badwing.view.View method)
close_dialog() (badwing.scene.Scene method)
coast() (badwing.characters.skateboard.Skateboard method)
Coin (class in badwing.coin)
CoinFactory (class in badwing.coin)
collect() (badwing.flag.Flag method)
(badwing.player.Player method)
collect_butterfly() (badwing.player.Player method)
collect_coin() (badwing.player.Player method)
collect_flag() (badwing.player.Player method)
CollisionHandler (class in badwing.physics.kinematic)
control() (badwing.character.kinematic.KinematicCharacter method)
(badwing.characters.skateboard.Skateboard method)
Controller (class in badwing.controller)
controller() (badwing.main.MyGame property)
(badwing.scene.Scene property)
create() (badwing.character.kinematic.KinematicCharacter class method)
(badwing.characters.blob.Blob class method)
(badwing.characters.butterfly.butterfly.Butterfly class method)
(badwing.characters.butterfly.butterfly.ButterflyAqua class method)
(badwing.characters.butterfly.butterfly.ButterflyBlue class method)
(badwing.characters.butterfly.butterfly.ButterflyBrown class method)
(badwing.characters.butterfly.butterfly.ButterflyCyan class method)
(badwing.characters.butterfly.butterfly.ButterflyGreen class method)
(badwing.characters.butterfly.butterfly.ButterflyIridescent class method)
(badwing.characters.butterfly.butterfly.ButterflyRed class method)
(badwing.characters.butterfly.butterfly.ButterflyTan class method)
(badwing.characters.butterfly.butterfly.ButterflyTeal class method)
(badwing.characters.pc.PlayerCharacter class method)
(badwing.characters.robot.robot.Robot class method)
(badwing.characters.skateboard.Chassis class method)
(badwing.characters.skateboard.Skateboard class method)
(badwing.characters.skateboard.Wheel class method)
(badwing.characters.skeleton.skeleton.Skeleton class method)
(badwing.coin.Coin class method)
(badwing.coin.Gem class method)
(badwing.flag.Flag class method)
(badwing.flag.FlagGreen class method)
(badwing.flag.FlagRed class method)
(badwing.flag.FlagYellow class method)
(badwing.level.sticker.StickerLevel class method)
(badwing.level.tile.TileLevel class method)
(badwing.obstacle.Ball class method)
(badwing.obstacle.Box class method)
(badwing.obstacle.Obstacle class method)
(badwing.obstacle.Rock class method)
create_body() (badwing.character.kinematic.KinematicCharacter method)
(badwing.model.KinematicModel method)
(badwing.model.PhysicsModel method)
(badwing.physics.dynamic.DynamicPhysics method)
(badwing.physics.kinematic.KinematicPhysics method)
(badwing.physics.physics.GroupPhysics method)
(badwing.physics.physics.Physics method)
(badwing.physics.static.StaticPhysics method)
create_from() (badwing.characters.butterfly.butterfly.Butterfly class method)
create_random() (badwing.characters.butterfly.butterfly.Butterflies class method)
create_shapes() (badwing.character.kinematic.KinematicCharacter method)
(badwing.geom.BallGeom method)
(badwing.geom.BoxGeom method)
(badwing.geom.DecomposedGeom method)
(badwing.geom.Geom method)
(badwing.geom.GroupGeom method)
(badwing.geom.HullGeom method)
(badwing.model.PhysicsModel method)
create_transform() (badwing.model.PhysicsModel method)
D
debounce() (in module badwing.util)
DebugLayer (class in badwing.debug)
decelerate() (badwing.characters.skateboard.Skateboard method)
DecomposedGeom (class in badwing.geom)
detach_motors() (badwing.characters.skateboard.Skateboard method)
Dialog (class in badwing.dialog)
disable_multi_jump() (badwing.character.controller.kinematic.KinematicController method)
dismount() (badwing.characters.skateboard.Skateboard method)
distance2d() (in module badwing.characters.butterfly.brain)
do_setup() (badwing.characters.skateboard.Skateboard method)
(badwing.level.level.Level method)
(badwing.level.sticker.StickerLevel method)
(badwing.level.tile.TileLevel method)
(badwing.model.Group method)
(badwing.model.Model method)
(badwing.model.PhysicsGroup method)
(badwing.model.PhysicsModel method)
(badwing.scene.Scene method)
draw() (badwing.background.BackgroundLayer method)
(badwing.debug.DebugLayer method)
(badwing.dialog.Dialog method)
(badwing.effect.EffectList method)
(badwing.firework.Firework method)
(badwing.layer.Layer method)
(badwing.level.sticker.StickerLevel method)
(badwing.level.tile.TileLevel method)
(badwing.scene.Scene method)
draw_dialog() (badwing.scene.Scene method)
DynamicModel (class in badwing.model)
DynamicPhysics (class in badwing.physics.dynamic)
DynamicPhysicsEngine (class in badwing.physics.dynamic)
E
Effect (class in badwing.effect)
EffectList (class in badwing.effect)
enable_multi_jump() (badwing.character.controller.kinematic.KinematicController method)
F
face_left() (badwing.characters.butterfly.sprite.ButterflySprite method)
face_right() (badwing.characters.butterfly.sprite.ButterflySprite method)
Firework (class in badwing.firework)
firework_spark_mutator() (in module badwing.firework)
Flag (class in badwing.flag)
FlagFactory (class in badwing.flag)
FlagGreen (class in badwing.flag)
FlagRed (class in badwing.flag)
FlagYellow (class in badwing.flag)
forward() (badwing.characters.butterfly.brain.ButterflyBrain method)
G
Gem (class in badwing.coin)
Geom (class in badwing.geom)
GeomMeta (class in badwing.geom)
get_moment() (badwing.geom.BallGeom method)
(badwing.geom.BoxGeom method)
(badwing.geom.GroupGeom method)
(badwing.geom.PolyGeom method)
get_next_level() (badwing.level.sticker.StickerLevel method)
(badwing.level.tile.TileLevel method)
get_scene() (badwing.main.MyGame method)
get_tx_point() (badwing.model.PhysicsModel method)
Group (class in badwing.model)
GroupGeom (class in badwing.geom)
GroupPhysics (class in badwing.physics.physics)
H
HullGeom (class in badwing.geom)
I
id_counter (badwing.model.Group attribute)
(badwing.model.PhysicsGroup attribute)
increment_jump_counter() (badwing.character.controller.kinematic.KinematicController method)
is_on_ladder() (badwing.character.controller.kinematic.KinematicController method)
J
jump() (badwing.character.controller.kinematic.KinematicController method)
K
KinematicCharacter (class in badwing.character.kinematic)
KinematicController (class in badwing.character.controller.kinematic)
KinematicDynamicHandler (class in badwing.physics.kinematic)
KinematicKinematicHandler (class in badwing.physics.kinematic)
KinematicModel (class in badwing.model)
KinematicPhysics (class in badwing.physics.kinematic)
KinematicPhysicsEngine (class in badwing.physics.kinematic)
KinematicStaticHandler (class in badwing.physics.kinematic)
L
Layer (class in badwing.layer)
left() (badwing.characters.butterfly.brain.ButterflyBrain method)
Level (class in badwing.level.level)
load_asset() (in module badwing.assets)
load_asset_zip() (in module badwing.assets)
load_texture_pair() (in module badwing.character.sprite)
M
main() (in module badwing.main)
make_sparks() (badwing.firework.Firework method)
micro_left() (badwing.characters.butterfly.brain.ButterflyBrain method)
micro_right() (badwing.characters.butterfly.brain.ButterflyBrain method)
Model (class in badwing.model)
ModelFactory (class in badwing.model)
module
badwing
badwing.app
badwing.assets
badwing.background
badwing.barrier
badwing.brain
badwing.character
badwing.character.character
badwing.character.controller
badwing.character.controller.controller
badwing.character.controller.kinematic
badwing.character.kinematic
badwing.character.layer
badwing.character.sprite
badwing.characters
badwing.characters.blob
badwing.characters.butterfly
badwing.characters.butterfly.brain
badwing.characters.butterfly.butterfly
badwing.characters.butterfly.sprite
badwing.characters.factory
badwing.characters.pc
badwing.characters.robot
badwing.characters.robot.robot
badwing.characters.skateboard
badwing.characters.skeleton
badwing.characters.skeleton.skeleton
badwing.coin
badwing.command
badwing.constants
badwing.controller
badwing.debug
badwing.dialog
badwing.effect
badwing.firework
badwing.flag
badwing.geom
badwing.layer
badwing.level
badwing.level.level
badwing.level.sticker
badwing.level.tile
badwing.main
badwing.model
badwing.obstacle
badwing.particle
badwing.physics
badwing.physics.dynamic
badwing.physics.engine
badwing.physics.kinematic
badwing.physics.physics
badwing.physics.static
badwing.physics.util
badwing.player
badwing.scene
badwing.tile
badwing.util
badwing.version
badwing.view
mount() (badwing.character.controller.kinematic.KinematicController method)
(badwing.characters.skateboard.Skateboard method)
move() (badwing.characters.butterfly.brain.ButterflyBrain method)
move_to() (badwing.characters.butterfly.brain.ButterflyBrain method)
MyGame (class in badwing.main)
O
Obstacle (class in badwing.obstacle)
ObstacleFactory (class in badwing.obstacle)
ollie() (badwing.characters.skateboard.Skateboard method)
on_dismount() (badwing.character.kinematic.KinematicCharacter method)
(badwing.model.Model method)
on_draw() (badwing.main.MyGame method)
(badwing.scene.Scene method)
(badwing.view.View method)
on_hide_view() (badwing.view.View method)
on_key_press() (badwing.character.controller.kinematic.KinematicController method)
(badwing.characters.skateboard.SkateboardController method)
(badwing.controller.Controller method)
(badwing.level.level.Level method)
(badwing.scene.Scene method)
on_key_release() (badwing.character.controller.kinematic.KinematicController method)
(badwing.characters.skateboard.SkateboardController method)
(badwing.controller.Controller method)
(badwing.level.level.Level method)
(badwing.scene.Scene method)
on_mount() (badwing.character.kinematic.KinematicCharacter method)
(badwing.model.Model method)
on_mouse_press() (badwing.controller.Controller method)
(badwing.scene.Scene method)
on_next_level() (badwing.player.Player method)
on_update() (badwing.characters.blob.BlobSprite method)
open() (badwing.view.View method)
open_dialog() (badwing.scene.Scene method)
P
pause() (badwing.scene.Scene method)
pc() (badwing.level.level.Level property)
pc_sprite() (badwing.level.level.Level property)
Physics (class in badwing.physics.physics)
physics() (badwing.model.PhysicsModel property)
PhysicsEngine (class in badwing.physics.engine)
PhysicsGroup (class in badwing.model)
PhysicsMeta (class in badwing.physics.physics)
PhysicsModel (class in badwing.model)
Player (class in badwing.player)
PlayerCharacter (class in badwing.characters.pc)
Pole (class in badwing.flag)
PolyGeom (class in badwing.geom)
pop_controller() (badwing.scene.Scene method)
pop_pc() (badwing.level.level.Level method)
position() (badwing.brain.Brain property)
post_setup() (badwing.level.sticker.StickerLevel method)
(badwing.level.tile.TileLevel method)
(badwing.model.Model method)
(badwing.model.PhysicsGroup method)
(badwing.model.PhysicsModel method)
(badwing.scene.Scene method)
post_solve() (badwing.physics.kinematic.CollisionHandler method)
pre_setup() (badwing.model.Model method)
(badwing.scene.Scene method)
pre_solve() (badwing.physics.kinematic.CollisionHandler method)
(badwing.physics.kinematic.KinematicDynamicHandler method)
(badwing.physics.kinematic.KinematicKinematicHandler method)
(badwing.physics.kinematic.KinematicStaticHandler method)
process_keychange() (badwing.character.controller.kinematic.KinematicController method)
push_controller() (badwing.scene.Scene method)
push_pc() (badwing.level.level.Level method)
R
randforward() (badwing.characters.butterfly.brain.ButterflyBrain method)
remove_shapes() (badwing.model.PhysicsModel method)
resume() (badwing.scene.Scene method)
right() (badwing.characters.butterfly.brain.ButterflyBrain method)
Robot (class in badwing.characters.robot.robot)
Rock (class in badwing.obstacle)
S
Scene (class in badwing.scene)
separate() (badwing.physics.kinematic.CollisionHandler method)
setup() (badwing.background.BackgroundLayer method)
(badwing.barrier.BarrierLayer method)
(badwing.characters.butterfly.butterfly.ButterflyFactory method)
(badwing.characters.factory.CharacterFactory method)
(badwing.coin.CoinFactory method)
(badwing.debug.DebugLayer method)
(badwing.dialog.Dialog method)
(badwing.effect.Effect method)
(badwing.flag.FlagFactory method)
(badwing.layer.Layer method)
(badwing.main.MyGame method)
(badwing.model.Model method)
(badwing.obstacle.ObstacleFactory method)
(badwing.physics.dynamic.DynamicPhysics method)
(badwing.physics.engine.PhysicsEngine method)
(badwing.physics.kinematic.KinematicPhysics method)
(badwing.physics.kinematic.KinematicPhysicsEngine method)
(badwing.physics.physics.GroupPhysics method)
(badwing.physics.physics.Physics method)
(badwing.physics.static.StaticPhysics method)
(badwing.scene.Scene method)
(badwing.tile.TileFactory method)
(badwing.view.View method)
show_scene() (badwing.main.MyGame method)
shutdown() (badwing.scene.Scene method)
Skateboard (class in badwing.characters.skateboard)
SkateboardController (class in badwing.characters.skateboard)
Skeleton (class in badwing.characters.skeleton.skeleton)
SkeletonSprite (class in badwing.characters.skeleton.skeleton)
sprite() (badwing.brain.Brain property)
StaticModel (class in badwing.model)
StaticPhysics (class in badwing.physics.static)
StickerLevel (class in badwing.level.sticker)
T
Tile (class in badwing.tile)
TileFactory (class in badwing.tile)
TileLayer (class in badwing.tile)
TileLevel (class in badwing.level.tile)
try_move() (badwing.characters.butterfly.brain.ButterflyBrain method)
U
update() (badwing.brain.Brain method)
(badwing.character.controller.kinematic.KinematicController method)
(badwing.characters.butterfly.brain.ButterflyBrain method)
(badwing.characters.skateboard.Skateboard method)
(badwing.characters.skateboard.SkateboardController method)
(badwing.controller.Controller method)
(badwing.effect.Effect method)
(badwing.effect.EffectList method)
(badwing.firework.Firework method)
(badwing.layer.Layer method)
(badwing.level.level.Level method)
(badwing.level.sticker.StickerLevel method)
(badwing.level.tile.TileLevel method)
(badwing.main.MyGame method)
(badwing.model.KinematicModel method)
(badwing.model.Model method)
(badwing.particle.AnimatedAlphaParticle method)
(badwing.physics.dynamic.DynamicPhysics method)
(badwing.physics.engine.PhysicsEngine method)
(badwing.physics.kinematic.KinematicPhysics method)
(badwing.physics.physics.GroupPhysics method)
(badwing.physics.physics.Physics method)
(badwing.physics.static.StaticPhysics method)
(badwing.player.Player method)
(badwing.scene.Scene method)
(badwing.tile.Tile method)
update_animation() (badwing.character.sprite.CharacterSprite method)
(badwing.characters.butterfly.sprite.ButterflySprite method)
(badwing.layer.Layer method)
update_brain() (badwing.model.Model method)
update_physics() (badwing.model.Model method)
(badwing.model.PhysicsModel method)
update_sprite() (badwing.character.kinematic.KinematicCharacter method)
(badwing.model.Model method)
V
View (class in badwing.view)
W
Wheel (class in badwing.characters.skateboard)
Read the Docs
v: latest
Versions
latest
Downloads
pdf
On Read the Docs
Project Home
Builds